Key updates, 2 mods and some tweaks.

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epos85
Posts: 31
Joined: Fri Mar 27, 2015 9:46 am
Location: Aalesund, Norway

Key updates, 2 mods and some tweaks.

Postby epos85 » Thu Apr 23, 2015 1:22 am

There are other threads running on server suggestions, etc. I'll post my stuff here since I got update requests, mission tweaks and then a couple of mods, if thats okay :)

Updates:
* New CBA is out, hoping for a new key soon since current 1.0.9 is outdated ;)

* Requesting key for Dragonfyre Lite since server already allow Dragonfyre. This will reduce server stress and increase fps both in general + on gamers computer. Win-Win-Situation. You cant tell difference on those 2 mods within 1000m range.

* Tao Folding Map key should probably be updated, nothing shows up on map and server doesnt support v2.7. (v2.7 also needs latest CBA).



Mod requests:
* Arma 3 FreeAim Fix - As the name says, fix aim and 1:1 sensitivity
http://forums.bistudio.com/showthread.p ... reeAim-Fix
http://play.withsix.com/Arma-3/mods/tL4 ... reeAim-Fix

* ACE 3 - (AGM + ACE2 + CSE++) - Combined gamechanging mod of all the best ones. Current "real life mods" allowed on server is soon outdated and discontinued. I've tested ACE 3 on private server and it looks awesome, but as mentioned in link, not official release yet. Hope this get added in time x)
http://ace3mod.com/
http://play.withsix.com/Arma-3/mods/Olr ... ed-version)



Tweaks:
* Artillery and heavy vehicles are too cheap. They also make "combat classes" for inf redundant after less than 1 hr gameplay, and it really sucks the life out of the game.. It also contributes to zero sea combat and very few using Light Factory after 1-2 hrs.

* Manual spotting for mortars/artillery and removing of artillery computer (another running thread).

* Mission should be optimized for more sea combat. Ok, so there are no flags at sea, but you can attack things on land from the sea.. Transport over sea, etc would be awesome. Why not getting carriers, destroyers, sub hunters, etc? xD

* Adding (example) "oil platforms" as sea-flags, 1k or 5k points, would make teams use naval. Not only will platforms add to $ pr min, but also make things in general cheaper, like a trophy or something.

* Suicide should be punished by jail or longer respawn time. This will avoid people buying a chopper and ram enemy HQ after 30 minute gameplay.

* Vehicles bound to player (via unlock/lock variable) - which destroy friendly factories etc, should punish with death/jail. Sometimes ppl join to troll and buy ex. 10-20 choppers on row just to mess up game.. This can also be accidents, but should be punished.

* Its better to disallow sniper weapons for other classes than sniper, vs limiting max lase-range/set range/zeroing to 600m. Forcing ppl to think more of what kind of inf they NEED to be.

* It would be cool to use the gas-stations for their purpose, but maybe let players pay more for that gas vs own tank truck. (ex. 2x $ refuel)

* IDK what you guys think, but CAS/UAV or whatever... Way too OP vs any weapons on ground. Sometimes it takes team >30 minutes to find out whatever happened, and by that time the base is nerfed to nothing. Worst of all, there are no good defence against those things.

* Capturing Frini and Makrynisi should give more strategic value.

* Team spawning southwest on map needs more flags. Too long distance from flags. Negades and Stadium should be linked with Kore. Sfaka (082080) and Poliakko (110134) should also get flag/linked.

* Sometimes the game feels very unbalanced and in 90% of the cases blufor lose. The game would be far more interesting getting those factions more balanced.

* I dont know if this exist but.. A weapon safe/ locked ammo box, whatever, in case you need to quit and AFK a while. Lets say this crate/ammo box can be moved in case you risk getting mortared at base and lose equipment.

* If ppl have to quit and join later (ex 2-3 hours), there should be a save/restore function. I cant remember if you lose or keep stats, but if you lose stats then there is no wonder why ppl AFK.

.. Usually there are some guys AFKing on server. Adding AFK timelimit and having these 2 latest points will balance and improve game.



Its very late here and my english is kinda rusty, so I hope u guys understand most of it x) Reason I wrote all of these tweaks is because I've heard you guys are improving this mission soon x) I hope some of my ideas help, cause I really love gaming at OFPS ^^,
-- epos85 > Aleksander in OFPS --
---------------------------------------
Admin and player (BF4) at
MhSV eSport
http://www.mhsv.de

Top10 of >700.000
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epos85
Posts: 31
Joined: Fri Mar 27, 2015 9:46 am
Location: Aalesund, Norway

Re: Key updates, 2 mods and some tweaks.

Postby epos85 » Fri Apr 24, 2015 3:51 am

I forgot some things..

* Mortars should cost at least 30k.
* Players disconnecting/rejoining should get forced in to same team again, new players can be balanced.
-- epos85 > Aleksander in OFPS --
---------------------------------------
Admin and player (BF4) at
MhSV eSport
http://www.mhsv.de

Top10 of >700.000
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