Network

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Osprey
Posts: 2
Joined: Thu Oct 01, 2015 11:39 am

Network

Postby Osprey » Tue Oct 06, 2015 8:27 am

Hello !

I want to write about a network fitcha on BECTI server.
Found a one small defect in network realization.
I believe this is a great idea, add a network,
but defect is - only two types of units in the network: soldiers, vehicles.
Would be perfect to add some other classes if it will not decrease server capabilities, it will allow add more rationality in network realization.
Distance depends on classes, fact is - the plane has more distance of the network, than quadbike.

What classes ?

1 - Soldiers/Quadbikes
2 - Cars/Assault Boats
3 - MRAPs/Armed Boats
4 - APCs/IFVs/AMVs/Main Battle Tanks/MRLS/Artillery
5 - Helicopters
6 - Planes

What used currently:

Soldiers - (100 + N * 200);
Vehicles - (500 + N * 1000).
N = number of Network upgrade.

My example of formulas (numbers above refer to the numbers below):

1 - (100 + N * 100);
2 - (300 + N * 150);
3 - (700 + N * 500);
4 - (1000 + N * 600);
5 - (2000 + N * 1000);
6 - (3000 + N * 2000).
N = number of Network upgrade.

I don't mind if you going to use these formulas.

Thank you !

P.S. Maybe it will be possible only for Australia Map.

User avatar
SpanishSurfer
Site Admin
Posts: 947
Joined: Sun Jan 12, 2014 7:49 pm
Location: Fort Lauderdale, FL

Re: Network

Postby SpanishSurfer » Tue Oct 06, 2015 10:22 am

Thanks for the suggestion! To be honest, the network was tweaked for Australia. Town's now have a range of 8km (instead of 5) and there are 5 network upgrades available instead of 3. This should dramatically improve network range for Australia.


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