NEW BECTI WARFARE MISSION

Discussion Related to the ARMA 3 Server and ARMA 3 in General.
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omon
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Location: Renton, WA

Re: NEW BECTI WARFARE MISSION

Postby omon » Tue Aug 23, 2016 8:23 am

Need to start another round of donations for Benny.

his Tasks would be

Code: Select all

Team Stack system
 - Need to remember players that left the current game, and if they return do not apply stack system to them
 - Needs to have maybe +2 or +3 players on both sides wiggle room (just if friends trying to join)
 - Bypass Stacking for specific GUID

Artillery Radar / Air Radar
 - Radar display air logo (red dot "marker_4") on map when there is enemy air is over 50 feet in air
 - Artillery Radar display arty logo (red arrow"marker_7") on map when artilery weapon fired, arrow must represent firing direction (keep the logo on mao for 10 min.)
 - Must be linked to a side Object "ClassnameBlaBla" for the system to activate
 - Both needs to be up gradable under same upgrade Radar Upgrade(5K, 10K, 15K)
 - Display Hint message when Enemy Air Vehicle Detected (every time new vehicle spotted)
 - Display Hint message when Enemy Artillery Fires (Delay 5 min)

Build Menu - Ability to place statics on top of buildings


New Notification system
 - Get all mission notifications out of chat, and place them in GUI

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omon
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Re: NEW BECTI WARFARE MISSION

Postby omon » Fri Aug 26, 2016 8:12 am

Got one donation so far, need more people to donate!

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CpnJackHarkness
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Location: Baton Rouge, Louisiana
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Re: NEW BECTI WARFARE MISSION

Postby CpnJackHarkness » Fri Aug 26, 2016 8:56 pm

omon wrote:Got one donation so far, need more people to donate!


Just donated $15, hope it helps.
in-game/steam name: marc defranco

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SpcBerry
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Re: NEW BECTI WARFARE MISSION

Postby SpcBerry » Sat Aug 27, 2016 8:44 am

Ok guys I like the new maps and the real US and NATO vics but the new Swedish gear is not making any sense to me I love this server and probably will play occasionally when I need my arma fix but until you guys find a balance and a good reliable gear list that has all the DLC weapons and equipment that I and most other players on the server paid good money to be able to use when we play the game I will be taking a break like I said before I will probably play occasionally but not the binge feasts I've been on lately it's cool you want to include modded gear and even foreign NATO gear but find one that is good and stick to it also I thought the test server was there for the admins to test for glitches so we the public do not have to be Guinea pigs I don't expect to not have a few glitches you guys are a small team and do it voluntarily and we all appreciate the hard work

swizzlewizzle
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Re: NEW BECTI WARFARE MISSION

Postby swizzlewizzle » Sat Aug 27, 2016 8:54 pm

Lol you guys putting down $$ for a bunch of weapon models and stats that probably took their dev team literally a day of work to slap together. Ugh.

JordanG
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Re: NEW BECTI WARFARE MISSION

Postby JordanG » Sun Aug 28, 2016 4:11 am

swizzlewizzle wrote:Lol you guys putting down $$ for a bunch of weapon models and stats that probably took their dev team literally a day of work to slap together. Ugh.


Only one dev gets paid and thats benny

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omon
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Re: NEW BECTI WARFARE MISSION

Postby omon » Mon Aug 29, 2016 9:18 am

swizzlewizzle wrote:Lol you guys putting down $$ for a bunch of weapon models and stats that probably took their dev team literally a day of work to slap together. Ugh.


the only thing that was slapped together was your self, adding in addons to the mission took 3 months and still tweaking prices and levels.
nothing in Arma coding takes 1 day.

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omon
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Re: NEW BECTI WARFARE MISSION

Postby omon » Mon Aug 29, 2016 1:25 pm

I'm 60 bucks short to send payment to Benny.

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omon
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Re: NEW BECTI WARFARE MISSION

Postby omon » Fri Sep 02, 2016 7:26 am

New Air radar and Artillery radar in in! Both will send alerts to team via Hint message!
Make sure you upgrade them as the level 0 range is only 4k.
Supply upgrade is in! (Upgrading this will speed up supply rate in towns)
Statics pods are fixed for good they will rearm from ammo fac and shoot all the time!
Halo drop back to base is added, or base to base
Town cap rate been bumped up, make sure to cap each camp as it boosts the whole process!
Added better placement code for ai and starting vehicles.
Many edits to units done by Magnet.

I want to get to the bottom of the prices issues this weekend!

BlackFish
Posts: 67
Joined: Sat Apr 02, 2016 10:49 am

Re: NEW BECTI WARFARE MISSION

Postby BlackFish » Fri Sep 02, 2016 9:16 am

I used to think this new version you guys made was complete shit when you guys finally added it back in june or something, which is why i stopped playing on the server but since i came back to it this past monday, Im actually enjoying it more than the zerty version. I have to say, well done guys this really has turned into a gem.

btw....PLEASE...PLEASE add the ability to buy troops at towns again and increase the range of how close vehicles need to be to be serviced at the town bunkers....people just buy the trucks and it turns into a cluster fuck.


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